![]() ![]() Three carnifex will fall this turn under that fire. The ogryn will charge the hive tyrant, while the guard plan of targeting the big stuff will continue. Most of the elite troops were carried in chimera and they leap out this turn. Imperial guard troops respond by pushing forward. The rest of the turn is just picking off minor targets. The winged hive tyrant uses it’s mass to break the chimera, but only succeeds in shaking it. The genestealers regroup into the building, while the carnifex moves along main street. Between the genestealers and the carnifex, the scout sentinels are all wiped out. The wave rolls forward attempting to close the distance. Tyranids had their regeneration rolls for all of their six large creatures, but out of whole game I had only three successful rolls. The chimera’s, scouts and infantry moved forward to get into better shooting positions. Out of the six, all of them were still standing, but two were almost dead. They attempt to claim as many of the big creatures as possible, making me glad that I took as many as I did. Imperial guard shooting is mostly towards the larger creatures with their heavy weapons. So the imperial guard will get the final shot in the game and I’ll call it turn six(b). The tyranids when first and then the guard, but after finishing up to turn six before seeing my mistake I’m too lazy to go back to change it. It also helped that the imperial guard had one veteran player who had battled the tyranids before and was able to direct targeting priority towards the synapse creatures.įor this battle report, I have the turn order reversed. The elite infantry would intercept those tyranids that were able to get through the gun line, attempting to keep the bugs back. The guard plan was to move forward to meet the tyranids before mainstreet, shooting and otherwise being active (instead of a boring, hide and gun plan). The sentinels (scout in the west, armoured in the east) will support the infantry push forward, with elite infantry inside the chimera’s. Two battle tanks anchored heavy weapon teams claiming the ruins for firing points. The imperial guard line was a mix of armoured vehicles, light and heavy infantry and heavy weapon teams. In the west the carnifex with heavy venom cannon and crushing claws as backed up by tyranid warriors with deathspitters and venom cannon with a genestealer unit backing them up. In the center two genestealer groups were deployed, supporting a winged hive tyrant with heavy venom cannon and bonesword, twin taloned carnifex, carnifex with devourers and stranglethorn cannon with the final units being Tyranid warrior Prime leading three close combat tyranid warriors. In the east the tyranids deployed a hive tyrant with heavy venom cannon, a carnifex with talons and heavy venom cannon, 12 genestealers, five tyranid warriors devourers and barbed strangler and 12 termagaunts. It would have at least given the imperial guard more important targets for their first turn of shooting. Tyranids deployed their genestealers without using infiltrate, which would have made a difference in the overall battle. The buildings were all counted as area terrain (difficult 4+ cover). A main street lit by streetlamps with a number of smaller buildings just off the main road. The terrain was a fallen city, already being overgrown by the tyranid flora. 5th edition TyranidsĪnnihilation mission, Pitched Battle deployment, Six turns played. Warhammer 40K battle report: 3000 points of Imperial Guard vs. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |